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This is the moment you’ve all been waiting for, my fellow Dungeon Folks. After countless hours exploring the city, meeting interesting characters and making both friends and enemies alike, the fateful night of the heist at the gala has finally come. The eccentric gnomish leader opened the doors to his Clockwork Castle, inviting all of the city’s greatest movers and shakers into the heart of Tinkertown. And with them all, our heroes. Though they aren’t just there as representatives for the Hall of War, Holy Concordance, Spice Guild and one angelic singer, Ziggy Starchild. They are there to steal schematics for a new line of guns to be exchanged between the gnomes and the Gold Company – allies of a fire-arm toting syndicate called The Pack. The plan is to get in, distract the attendees, secure the plans, get out, get paid.
For the most part, the plan is an expedient success. But there are… complications, of hellish proportions.
The heist starts initially quiet and peaceful, with our characters being introduced to many of the most influential people in The Jungle. As Merit and Karnov get ready to perform with Ziggy, they re-encounter an old and dangerous acquaintance, Axle Thorne of The Pack, who is escorting Madame Kahdee, the serpentine mistress of the Red Light District. Meanwhile, Ori encounters a strange elf from the reclusive commune, as well as the boisterous and entitled dwarven lord, Bahlo. Alexandrus meets a dragonborn paladin of the royal guard named Kosef, and a cheery Halfling woman named Monika Whitebow – the real estate mogul of Pleasant Hills. And curiously enough, a talking pug, who as it turns out, is in actuality the very same wizard that Merit “killed” and has been on the run from. Finally, all of them witness the man of the hour himself: Sumee, artificer extraordinaire, a gnome who gallivants about in a tall flying suit of armor. He descends, and the show begins!
As does the heist. After a bit of a kerfuffle involving the hand off of a sleep spell from dancing Karnov to not-so-stealthy Flint, to a disguised Merit, the plans kick into action. Through clever spell usage, absolutely insane luck involving teleportation circles and a lot of good dice rolls, Merit secures the plans and teleports himself the other edge of the city!
Just in time for Nakresh, the Great Tiger King, to make his entrance.
Yes, the rumored villain, the leader of the insidious cult, the former ruler of the great city-state of V’alliman, apparently decides to crash the party. The gala goes silent. Nakresh gets right to the chase. He is reclaiming the city, and he wants to know who stands with him, and who stands against him. Bahlo, the slighted dwarf lord, is quick in his support, and promises the Butchers and The Queen of the Undercity will follow his lead. The Elves claim to also support Nakresh’s claim if it suits their own interests, and even Alexandrus says that Religion Row will support the Tiger King… though promises made under threat are often dubious. Axle of The Pack and Madame Kahdee however, refuse Nakresh – and in Axle’s case, violently so. Axle calls upon every able fighter in the room to help him slay this self-declaring king, and Nakresh accepts the fight, relishing in the opportunity to display his absolute power.
So our heroes finally come face to face with their greatest villain, and whether they wanted to or not, go toe to toe with the tiger. The result is a full-on, ballroom blitz. What happens? Who survives? What does Merit do while cut off from his comrades? What do our heroes do next? Find out in the three-part season finale of The Dungeon Folks!