Hello and welcome everyone to The Dungeon Folks, where we take a break from discussing movies and music to, instead, tackle some Dungeons and Dragons. Join us on Monday nights on our Twitch channel to tune in and watch our campaign, DM’d by yours truly, live, and watch the events unfold! So, sit back, and get ready to roll some saving throws with us!
In addition to Twitch, you can also find the weekly installments of this campaign in video form on YouTube and Facebook video, and in audio form on Soundcloud, Apple Podcasts, and android’s Pocketcasts!
In The Big City…
Far off in the wild and untamed Western Reaches of the known world lies the colossal city-state, V’alliman. Only, nobody calls it by its real name. Rather, everyone knows this city as The Jungle – the wealthiest, most diverse, and most dangerous city known on the planet. Walking the streets of The Jungle, one is just as likely to strike a lucrative bargain with gnomish entrepreneurs as they are to get accosted by elven mobsters as they are to stumble upon an eldritch horror lurking in a dark corner. Greedy crime bosses rule the streets, scheming syndicates claim various districts as their own turf, and the royal family in charge is largely just for show. However, that danger does not deter the thousands of new immigrants and adventurers every year, seeking a fresh start in The Jungle – either to flee their past life, find new fortunes, or make a name for themselves. Among those adventurers, we find our heroes.
And they could not have come at a worse possible time.
The King has been slain. The Princess is in hiding. The city is in chaos. The power vacuum has led all of the nine most powerful organizations – the real movers and shakers of the city – to start jockeying for total control. And amidst everything, rumors and whispers spread that a forgotten evil of the past has returned to seek vengeance and ruin…
What will our heroes do? Will they seek out this evil and purge it? Will they restore the royal line? Or will they abandon it all, favoring to align themselves with some of the great powers of the city, or seek their own fate entirely? Only time – and some dice – will tell. But no matter what happens, swords will surely be crossed, deals surely made and betrayed, and drama surely unfolded. Because no matter how many beasts roam, and no matter how much blood is spilt, there can only be one King of the Jungle.
Meet The Cast :
Evan Griffin is Flint, the Dwarf Fighter
What this man lacks in height, he makes up for in gusto. Toting a pair of hand axes, a trusty long sword and, now, a nice big great axe, Flint Fireforge is a former mountain dwarf, and more formerly a salty pirate, looking for new plunder in the endless possibilities of The Jungle. He may be a bit impulsive and outspoken, but at least he’s got enough HP to balance that out. Also, he has a taste for shark-man flesh. (That was ONE TIME!)
Ryan Gibbs is Merit, the Human Rogue
As someone with an incredibly shady, and poorly hidden, past involving a wizard and an even shadier moral outlook, this human criminal on the run just took the first boat out of town and picked up the name “Merit Galladay” on a whim. Merit didn’t expect to get swept up in some mess with a lost princess and a mafia-run city, but he expects the misadventures with his new band of adventurers to be, at the very least, profitable.
Travis Hymas is Karnov, the Tiefling Sorcerer
It’s not easy being a tall devil man in a superstitious world, and it’s even harder when you’re bone white and got a knack for slinging spells. But somehow, Karnov the Pale makes due. A serious mind, and a natural sprinter, he doesn’t mind drawing attention to himself; he only minds anything that gets in his way of attaining more power and influence.
Leigh-Ann Brodber is Ori, the Dragonborn Monk
An exile trained in deadly martial arts, Ori has abandoned the evil monastery that raised him and now seeks redemption in a city with the reputation of providing new beginnings, and opportunity, for those looking to remove themselves from what they once knew. But it’s also a city known for violence, crime, and sin, and Ori has found himself in the company of not the most savory of types. At the very least, he’s less skeptical of this lot of adventurers than most. But hey, a crazy wizard told him he’d do great things if stuck around this group, and crazy wizards are never wrong, right?
Justin Carreiro is Alexandrus, the Human Cleric
Alexandrus never wanted to be a cleric to the Grave God, Kelemvor, yet here he is: on a fool’s errand to hunt down some defiled souls in the biggest city on the planet and return them to the land of the dead. Worse, he’s had to resort to adventuring just to get by. So now he has to walk a fine line, making sure his old enemies stay dead, and making sure his new allies stay alive. He only hopes that they would return the favor to him, were he ever to need it.
And, I, Alex Suffolk, am your faithful Dungeon Master. Join me in my homebrewed 5th Edition based D&D campaign setting, where I weave webs of intrigue, contrive ways for monsters to get angry at a bunch of wandering schmucks and mostly make a fool out of myself trying to pull off various accents.
The Story So Far :
Chapter One: Welcome to the Jungle
The campaign began with a boisterous dwarf, a sketchy human, and mellow tiefling aboard a ship to V’aliman, the biggest, richest, and deadliest city-state in the Western Reaches of the World. That’s why they call it “The Jungle.” Yes, Flint Fireforge, “Merit Galladay” and Karnov the Pale cemented their alliance whilst battling some shark monsters, and then a crazy cultist going on about a Great Tiger King named Nakresh. They obtained a fancy amulet from the madman, and first thing they did upon arriving in the city was get an object identified by a wizard named Old Greenie. Along the way they picked up a new ally, Ori the dragonborn monk, who also wanted a word with the loony wizard. They cleared out the old man’s basement, learned the amulet they possessed was actually the Amulet of Royal Loyalty, a MacGuffin linked to The Jungle’s missing princess! Unable to decide what to do with it, the party made their way to The Tunnels, the crappiest but cheapest part of town, to shack up in the Dragon’s Dungeon, an inn with cheap lodgings and a job board. There they found the last member in this merry band of misfits: Alexandrus Tillart, a human to the Grave God Kelemvor. He needed their help, they needed his healing, and so the team was formed. For their first job: they delved into the Undercity to score a job with a drow matriarch named The Queen. Little did they know what kind of chaos would ensue.
Get more details and watch all the action play out right here!
Chapter Two: Crazy Train
The party took a train job that seemed simple: get on board the South Line, fool the gnome train conductor, steal his crystal that powers the thing. Karnov and Alexandrus had a good thing going fooling the gnome with a surprise workplace inspection to stop the train, but things got out of control when Flint bashed the train console and got the train moving again. Then things got even worse when a Bullete (or as it came to be known, a Street Shark) came out of the ground. The party had to then deal with a little magic man on the run and a Street Shark on the hunt. Somehow, they managed to pull through, get the treasure and even level up to boot! With their transit passes in hand, the party can now travel wherever they want, whenever they want. That will surely lead to all sorts of great things, right?
Get more details and watch all the action play out right here!
Chapter Three: Come Together
For their next big gig, the Party decided to head on down to Tinker Town to meet with a mischievous little gnome named Alvyn Blacklung. He’s a small fella, but he’s got big plans to pull off a heist at the Clockwork Castle in four days. But first things first, all our heroes have to find a way to score an invite to the shindig.
The party decided to split up and go their separate ways for now. Flint set upon himself to rise up the ranks of the Hall of War’s fight club to secure his invitation as its champion. Ori decided a wealthy dragonborn of the Spice Guild would be amiable enough to a fellow of his kind, and Alexandrus sought out the leader of the Holy Concordance to become her envoy – and has stumbled into detective work as a result. And finally Merit and Karnov through a lot of luck and clever deception managed to befriend a beautiful bard named Ziggy Starchild.
As the split storylines continue, our heroes found themselves in greater struggles. Flint encounters his strongest opponent yet in the fighting pits. Alexandrus investigates a spooky house and finds a powerful undead foe. Ori is accosted by the Cult of Nakresh, but to his great luck, Merit, Karnov, and Ziggy arrived in the nick of time to help out. What ensues is a grand triple battle, “Duel of the Fates” style.
And so the dice roll, and so our story continues…