The Games Industry Needs To Change

Sorry gamers, just fine isn’t going to do it anymore. Here’s why things in the games industry need to change.

Elder Statesman: 1st Base Runner, Everything But The Everything, Other New Music, and One Oldie

Recently, I came across an interesting article on Digital Music News. Essentially, Jim Anderson, who…

Every ‘Metroid’ Game Ranked

Samus Aran’s adventures continue this fall with the release of the long-rumored Metroid Dread, the…

The Legal Battle Over an Artist’s Music (Taylor’s Version)

Another chapter in the perpetual war between business and art was written this week, as…

Women & Horror: Bodies, power and taboo in Claire Denis’ ‘High Life’

One of the opening scenes in Claire Denis’ High Life shows the main character, Monte (Robert Pattinson), baby-talking the word “taboo” to his baby daughter, Willow (Scarlett Lindsey). They are alone on a spaceship, and the scene is initiated by Monte’s discussion of how people do not eat their own body waste.

Women & Horror: Lynne Ramsay explores motherhood and identity in ‘We Need to Talk About Kevin’

“Women & Horror” is a four-part series of features on horror films directed by women.…

Women & Horror: Female sexuality and monstrosity awakens in Julia Ducournau’s ‘Raw’

Female sexuality seems to have always been closely linked to monstrosity. For example, tracing back to classic mythology, sirens were known to lure men using their inherent sexuality in order to devour them. This notion of women using their sexuality from lesser to larger monstrous and aggressive degrees is still prevalent in stories and media today. As horror critic Barbara Creed argues in her book, The Monstrous-Feminine, the connection between females and monstrosity is “almost always in relation to her mothering and reproductive functions.” Essentially, the perceived source of a female’s monstrosity is in what makes her different than a male.